The Arks were a very challenging bit of the game that needed to be designed. Considering our extremely small team I wanted the Arks to be as versatile and reusable as possible. We ended up with 2 different version that use largely the same exterior, being used in zero G, vertical, and horizontal after crashing. I was in on the ground floor, making sure we kept a check on how large they are to keep them plausibly flying, but also giving game design enough square meters to play with.
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Deliver Us Mars is a team effort by some fantastic people:
Environment Artists: Jérémy Diederich, Felix Jansen, Tijn Kroon
Narrative 3D Artist: Anna Udding
Technical Artist: Daniel Torkar
Level design and dressing: Brian and Kevin van Schaijk
Concept artists: Anna Lubbers
Lighting: Nicholas Pålsson
Character Artists: Joyce Uijtdehaage, Isaac Momeni
Animation: Jill Slor, Daphne Zwarts
Animating plausible positions for the solar panels really helps to make things more realistic. It informs things like joints and hinges that add realistic details to a design.