For Mars we needed a new modular kit that had to be versatile, high fidelity, light on memory, and fit in with older assets from Deliver Us The Moon. The scale of our main character also changed drastically so I had to test extensively to make sure we got it right the first time. Designing stuff like this is definitely my comfort zone and I had a blast with it.
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Deliver Us Mars is a team effort by some fantastic people:
Environment Artists: Jérémy Diederich, Felix Jansen, Tijn Kroon
Narrative 3D Artist: Anna Udding
Technical Artist: Daniel Torkar
Level design and dressing: Brian and Kevin van Schaijk
Concept artists: Anna Lubbers
Lighting: Nicholas Pålsson
Character Artists: Joyce Uijtdehaage, Isaac Momeni
Animation: Jill Slor, Daphne Zwarts