For Mars I took it upon myself to create all of the skies and sky art, as well as some vistas where applicable. The skies in Mars are all completely bespoke, as I wanted to have super detailed control that the volumetric clouds and sky actor did not give me. It was a very fun learning process to figure out how to create this stuff, especially with HDR textures to get nice bloom and other effects from the sky texture. Daniel Torkar was a big help in getting the sky shader up and running.
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Deliver Us Mars is a team effort by some fantastic people:
Environment Artists: Jérémy Diederich, Felix Jansen, Tijn Kroon
Narrative 3D Artist: Anna Udding
Technical Artist: Daniel Torkar
Level design and dressing: Brian and Kevin van Schaijk
Concept artists: Anna Lubbers
Lighting: Nicholas Pålsson
Character Artists: Joyce Uijtdehaage, Isaac Momeni
Animation: Jill Slor, Daphne Zwarts