I got to design these very early on in development because they were required for our vertical slice level. I always enjoy designing the model in 3D and animating it, to show the range of motion as well as to challenge myself to design better.
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Deliver Us Mars is a team effort by some fantastic people:
Environment Artists: Jérémy Diederich, Felix Jansen, Tijn Kroon
Narrative 3D Artist: Anna Udding
Technical Artist: Daniel Torkar
Level design and dressing: Brian and Kevin van Schaijk
Concept artists: Anna Lubbers
Lighting: Nicholas Pålsson
Character Artists: Joyce Uijtdehaage, Isaac Momeni
Animation: Jill Slor, Daphne Zwarts
Excavator range of motion. If I have time I like to bring (basic) animation into my concepts to ensure that the mechanics are somewhat believable.
Harvester range of motion. To give the player some idea how the Mars colony gathers resources I designed this machine that extracts soil with high pressure.