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Deliver Us Mars - Ayla

Ayla, the new ASE unit players get to control in Deliver Us Mars, is the franchises' most recognizable mascot. Figuring out what worked about the original design while bringing it to a new level and adding loads of detail was a lot of fun. Daniel Torkar did all the VFX, Daphne Zwarts did most of animations, and Anna Udding was responsible for the final mesh.
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Deliver Us Mars is a team effort by some fantastic people:
Environment Artists: Jérémy Diederich, Felix Jansen, Tijn Kroon
Narrative 3D Artist: Anna Udding
Technical Artist: Daniel Torkar
Level design and dressing: Brian and Kevin van Schaijk
Concept artists: Anna Lubbers
Lighting: Nicholas Pålsson
Character Artists: Joyce Uijtdehaage, Isaac Momeni
Animation: Jill Slor, Daphne Zwarts

Complete showcase of all the features and details I designed for Ayla. All of this was completely done in Blender so I could present a complete picture with every single angle figured out, including constraints and possibilities for animation.

Some of the dozens of iterations I did on the design, slowly taking it away from the original Deliver Us The Moon version to what would become Ayla.

Some of the dozens of iterations I did on the design, slowly taking it away from the original Deliver Us The Moon version to what would become Ayla.

Final design sheet for Ayla.

Final design sheet for Ayla.

I wanted Ayla to have more possibilities to express herself, and the eye was the perfect opportunity for that.

In-game Ayla projecting a hologram. Geo by Anna Udding.

In-game Ayla projecting a hologram. Geo by Anna Udding.

Ayla in the teaser trailer. Geo by Anna Udding, animations by Daphne Zwarts, VFX by Daniel Torkar.