The Zephyr level is one of the most visually striking we did for Mars. It lends itself naturally to these awe-inspiring vistas of our planet, floating up there. Jérémy Diederich did a fantastic job with this asset, bringing together all kinds of request into a single cohesive piece.
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Deliver Us Mars is a team effort by some fantastic people:
Environment Artists: Jérémy Diederich, Felix Jansen, Tijn Kroon
Narrative 3D Artist: Anna Udding
Technical Artist: Daniel Torkar
Level design and dressing: Brian and Kevin van Schaijk
Concept artists: Anna Lubbers
Lighting: Nicholas Pålsson
Character Artists: Joyce Uijtdehaage, Isaac Momeni
Animation: Jill Slor, Daphne Zwarts
An earlier version of the escape pod that would function more like a plane.
Pitch to gamedesign as to where to position the escape pods and how they would function. The end result is extremely similar to this idea.
A peek into the process I take when designing a complicated space with a lot of departmental crossover. 3D is your friend. It also totally looks like penguin in a suit and I'm glad I moved on from this.