Concepts for the level that would eventually become Herschel Quarry. It's the first real Mars level that the player encounters so we wanted to hit a classic planet Mars look with orange skies and a storm looming on the horizon. During the playthrough, the time of day would also shift to sunset, which we later made happen during a flashback.
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Deliver Us Mars is a team effort by some fantastic people:
Environment Artists: Jérémy Diederich, Felix Jansen, Tijn Kroon
Narrative 3D Artist: Anna Udding
Technical Artist: Daniel Torkar
Level design and dressing: Brian and Kevin van Schaijk
Concept artists: Anna Lubbers
Lighting: Nicholas Pålsson
Character Artists: Joyce Uijtdehaage, Isaac Momeni
Animation: Jill Slor, Daphne Zwarts