Designing the Ark Tech for Deliver Us Mars was one of the most challenging designs I did. Besides being responsible for coming up with their designs, I was also responsible for bringing these meshes into the game. This was quite a challenge, but using a kitbash workflow made with pieces from Mars, Moon and custom geo I was able to put them together. Surfacing is mostly re-using existing materials, apart from the Habitas Engine core which I made with support from our technical artist Daniel Torkar. Animation is also done by me. Invaluable help from https://www.artstation.com/skylynne
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Deliver Us Mars is a team effort by some fantastic people:
Environment Artists: Jérémy Diederich, Felix Jansen, Tijn Kroon
Narrative 3D Artist: Anna Udding
Technical Artist: Daniel Torkar
Level design and dressing: Brian and Kevin van Schaijk
Concept artists: Anna Lubbers
Lighting: Nicholas Pålsson
Character Artists: Joyce Uijtdehaage, Isaac Momeni
Animation: Jill Slor, Daphne Zwarts
Labos Transformer turnaround. Used a lot of modifiers and mirrors to reduce time spent.
Habitas Engine in-game. The core shader was created with the awesome Daniel Torkar.
Habitas Engine turnaround. I used particle effects and remeshed geo to make interesting patterns.
Vita Printer in-game. I'm particularly happy with the animation which feels very "printer-ly".
Vita Printer turnaround