I got to collaborate with the talented Brenda van Vugt to design our new astrosuit. The helmet, astrotool and backpack had a lot more gameplay implications so I designed those later on. The helmet specifically was an interesting challenge. Not only creatively, by making the helmet open enough to see the faces during cinematics, but also technically due to the groom of the characters, while still allowing gameplay to dynamically open and close the helmet to indicate oxygenated areas.
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Deliver Us Mars is a team effort by some fantastic people:
Environment Artists: Jérémy Diederich, Felix Jansen, Tijn Kroon
Narrative 3D Artist: Anna Udding
Technical Artist: Daniel Torkar
Level design and dressing: Brian and Kevin van Schaijk
Concept artists: Anna Lubbers
Lighting: Nicholas Pålsson
Character Artists: Joyce Uijtdehaage, Isaac Momeni
Animation: Jill Slor, Daphne Zwarts
https://www.artstation.com/brendavanvugt
Example of the process of the helmet design in 3D.