A snippet of the many UI concepts and game assets I made for Mars. Big shoutout to Hussain Shafiu who created the majority of UI assets, as well as Daniel Torkar who created most of the widget blueprints and some really neat effects.
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Deliver Us Mars is a team effort by some fantastic people:
Environment Artists: Jérémy Diederich, Felix Jansen, Tijn Kroon
Narrative 3D Artist: Anna Udding
Technical Artist: Daniel Torkar
Level design and dressing: Brian and Kevin van Schaijk
Concept artists: Anna Lubbers
Lighting: Nicholas Pålsson
Character Artists: Joyce Uijtdehaage, Isaac Momeni
Animation: Jill Slor, Daphne Zwarts
Earliest concept I did for the main menu.
Second iteration of the main menu. I built this one in-game as well, and included a bunch of easter eggs.
Very close to shipping we decided the main menu didn't pack enough punch so I built a new menu from scratch. Depending on the save game state we change environments, as well as custom animation states for Ayla.
Decal system in action.
Example of a sub-uv texture in action.
I often test out UI/UX concepts in Blender using mock gameplay animations to see if something is properly communicated. This is often more effective and faster than writing a document.
Loading icon I created in Blender, channeling some 80s scifi look.