Website powered by

Deliver Us Mars - Odum

Odum is one of my favorite levels because it's so unexpected in a game set on the red planet. Mars does have a snowy pole so it was perfect for some variation and resetting the player's palette.
-
Deliver Us Mars is a team effort by some fantastic people:
Environment Artists: Jérémy Diederich, Felix Jansen, Tijn Kroon
Narrative 3D Artist: Anna Udding
Technical Artist: Daniel Torkar
Level design and dressing: Brian and Kevin van Schaijk
Concept artists: Anna Lubbers
Lighting: Nicholas Pålsson
Character Artists: Joyce Uijtdehaage, Isaac Momeni
Animation: Jill Slor, Daphne Zwarts

This was the first image where a base on poles really started to click.

This was the first image where a base on poles really started to click.

Bryce Canyon in winter is a perfect reference for red rocks and pristine white snow.

Bryce Canyon in winter is a perfect reference for red rocks and pristine white snow.

Oil rigs were a good inspiration for the general design of the base.

Oil rigs were a good inspiration for the general design of the base.

In-game. Geo by Jeremy Diederich, Anna Udding, Felix Jansen, Tijn Kroon

In-game. Geo by Jeremy Diederich, Anna Udding, Felix Jansen, Tijn Kroon